Color within the city











The first studio lesson of the year required us to take a closer look at the city environment around us in relation to color. While taking a walk down to St. James Theater (the place of our first semester project) I found myself asking myself a series of questions about color in the city. Where is color usually found in the city? Does it effect the area around it? and if so, how? How do people react to color in a city environment? I took the photos above to try help myself answer these questions and look further into the ideas of color (or the lack of color in some cases) in this urban space. I these turned these into quick color collages (pictured below) so I could focus on the colors alone and outside of the city context.






These color collages were then translated into abstract models. The first model (pictured below) was based off of the ideas such as color, light, and shadow. When making this model I began by making a structure that curved and pointed out in strange ways in order to create shadows underneath it and in between the different sections that stick out of it. I then added some red shapes to help with these ideas of shadows and also add color to the model which stands out against the white.





The second model (pictured below) was based off of ideas such as surface, texture, and shadow. In this model I played around with how I could bend and crease the paper to try and give some sharp edges but still have a smooth texture (just like the buildings I saw around the city). I also tried to fold, twist, and curl the blue paper to represent the idea of the sky and the wind that blew through the streets between the buildings. These shapes then cast light shadows onto the rest of the model which I found interesting.




The third model (pictured below) which had a purpose of trying to connect the previous two models together. In order to make them flow nicely into each other I took features from each of the two models I had made already and combined them to make a “mash up model”. I did use a different color to help this connecting model stand out a little bit, but it still works with the ideas and shapes that I had already used.






Model Making and Seminar Planning
At the start of week 2 in studio we were presented with a small group project to write a 10 minute seminar about one topic of the 10 provided. The group I was in decided to pick “Color in cinema” and so we had to write about how color was used in cinema and how directors use it to evoke emotions from the audience. We had some trouble with a couple of the questions that were there to guide us but after a quick chat and a few emails to the lecturers we were able to figure out most of the ideas.
We took this topic and started to make a series of small models that relate to it and two other ideas that we were thinking about working with for our final project from the St. James theater. I took the topic of color in cinema along with the ideas of nature and structure. These allowed me to make my series of models and take photos of a couple of them under proper lighting situations. (Photos below)















Abstract and Original Foyer Space

Site Map

Site Walk
When looking around the site I wanted to focus of the idea of light. The whole site was dark as there were only small lights set up so you could see where you were walking. It was a lot larger than I had first expected, especially since a lot of the bottom section had been ripped up along with the stage. Half of the foyer space had been blocked off because the area behind it had been demolished, but I was still able to get a basic understanding of how large the space was that we would be designing into.













Artist Model Research
The artist model I chose to look at is Angus Muir. He creates large scale light sculptures that are interactive and are made to suit audiences of all ages. He has an Avondale based studio but works all over the world on sculptures and installations. The core belief he and his team have is to create something that is what it is. They believe that not every sculpture or installation has to have a bigger picture or idea. Their main idea is to just create pieces that people of all ages can interact and enjoy them without having to think about some underlying idea. Since Angus Muir creates light and color installations the majority of his works are shown at night so that they are able to give off their full effect and are turned off during the day in order to save power. He uses a range of materials from steel to computer graphic blocks. He chooses his materials on a case by case basis so that each installation is correctly designed for the specific space that it is going into, whether it is inside or outside. Most of his installation pieces are large scale so that people are able to see it from a distance are are excited to explore it. Since they are large scale it also allows more people to view it at once. Some of Angus Muir’s work have been on show at the Auckland Arts Festival and at the lights show in Smales Farm over the last couple years.




Surfaces and Texture




(I was unable to attend the first day of online classes due to work so I did all of the projects that were set alone instead of with my group). The images above were the four surfaces I picked out. I moved on to trying to make my own textures and surfaces using paper and the results are pictured below. I played with different kinds of creasing and layering as some of my pictures showed lines or dents to show that the surface wasn’t smooth but was instead textured.



I showed my textures to my group over a video call and got some good feedback on each piece. For my first texture they explained how even though the creases that have been made with the paper have been created by hand but they have a natural feel to them. The second one it has a layered effect to it as it had a gradient which goes from ripped and crumpled on one side to almost untouched on the other. We talked about the last one and how it allows natural movement (such as wind or small movements of the hand it is being held in) to the texture/surface and has a form of interaction to it. This idea of interaction links to my overall design as I am looking to create an interactive installment inside the space that involves the people who walk through. Overall this collaborative call allowed us to explain our textures and surfaces and let us take in positive feedback that I can now take forward when looking at how I want to build on my design ideas.

I went on to make a couple more detailed surfaces that interested me. I took a few photos working with shadows and lighting in order to see them all at different angles. I then met up online with my group again to discuss our newest textures/surfaces and get some more feedback on them. The photos are shown below.


















My next step is to Photoshop some of these textures/surfaces into a model of the site (St. James Theater) to see how they might look to people who walk through the space.
Surface in the space

This is a very basic rhino model of one of my ideas that I am looking at as I am currently undecided as to what exactly I want to do yet. It shows on the floor plan where I am looking to add my installation, along with a close up photo of the surface with the measurements that it will be with the space. There is also a perspective shot of how it might look to someone within the space walking around. I am still researching what color(s) it might be as I still want to do an interactive element within my installation piece. In the beginning I had trouble picking between two separate ideas that I thought would suit the space given and were influenced by the artist model I had picked out. Shown above is the basic rhino model of the first idea and pictured below is a basic rhino model of my second idea.

Both were ideas that I wanted to look into more before deciding on which to go with. I used Photoshop on each photo to introduce color and textures of the installment/intervention wall and these were then both shown to my peers within a group collaboration session to get some second opinions about which suited the space more. Below you will find both of the Photoshopped versions which I showed to my classmates.


After getting feedback from my peers and lecturers I decided to go forward and actually combine the two together to create a new design that takes the best parts of each of these original designs. The waves of the first design and the arched overall shape of the second were combined and is shown as one in the new design.
Shadows and Lighting
Due to the lighting within the space is being emitted from the LED lights on the installation wall, the space as a whole is a lot darker. I decided to do this as it would help to prepare the eyes of the public for the dark that will be in the theater space. I have tried to create an image through Photoshop in order to try and explain the lighting within the space which is pictured below.

Materials
The lighting within the space will be from the installation wall piece. The lighted sections will be shaped panels that run across the wall with wooden sections in between in order to break them up in order to stop them from being overwhelming for the small space. These light panels will be interactive for the public to be able to touch. When touched the panels will change colors which follow the hand (an example of what this would look like at a larger scale is shown below).

Since all of the lights in the space are a range of different colors, I do not have a specific or refined color palette for the space. This allows the space to be bright and colorful at all times and makes the area more intriguing and fun for those who are experiencing it.

I believe that the hardest part about first introducing people to an interactive space is to have them understand that they are welcome to touch it. When entering a new space people are scared to touch the installments as we have been taught not to touch things that could be considered art. I think that if I can find a way to get someone to start touching and interacting with the piece then others will follow and start seeing the full idea of the installment piece. Once people get past this idea then they will be able to experience it as it was intended, as a fun interactive piece for people of all ages to enjoy and have fun with while they are in the space for whatever reason they are there.
Sections

Rendered Perspective Views


Audio Pitch Link
https://drive.google.com/drive/folders/1IN5Nvl2JG1Z0rS_qAcZ3BAlTcOIIEEYc













































































